The fundamentals of human-computer interaction includes a mix of psychology, web design, computer science, information systems, marketing, entertainment, and business. Interaction design is the design of interactive products to support people in their everyday and working lives. This entails creating user experiences that enhance and extend the way people work, communicate, and interact. Moreover, much of interaction design needs consideration of cognitive, social and affective issues, and that designers need to learn to weigh the pros and cons and be prepared to make trade-offs.
One of the more interesting approaches to classifying CRPGs has been the development of the labels WRPGs, or Western role-playing games, and JRPGs, or Japanese role-playing games. The key part to any RPG has always been its storytelling component, and there tends to be a contrast between how WRPGs and JRPGs tell their stories. WRPGs often give the player a single, fully-customizable avatar. This avatar will often end up meeting other characters along the way, who will join the crew and form bonds with them. Eventually, this team will progress through the main story (and many side quests). Emphasis is often placed on choice: “Do I do this, or do that?” Many games take this opportunity to blur the line between good and evil, so that what you have achieved genuinely makes you the good guy from your point of view, while others make a clear distinction so that you know you are being the bad guy or the good guy.
What do you think about the WaterDogs name and logo? Do you like them? Do you not like them? Since the big reveal, I’ve been on the fence.
I decided to make merch mockups so that I as an artist can visually see and judge how appealing the WaterDogs concept is.
I extracted the logo I used from the image above, and used them in my mockup designs.